The project has five main objectives:

  1. Map current oral EL practices in terms of creation processes, users and main features.
  2. Evaluate some selected oral EL features in terms of comprehension, preferences, and acceptability.
  3. Research how easy audios could be developed considering existing access services and using video games as a case study.
  4. Research how easy audios could be developed considering existing access services and using cultural leisure visits as a case study.
  5. Continue to raise awareness, communicate, disseminate and transfer research results to key stakeholders.

The methodology of the project will combine descriptive research and experimental tests with users using questionnaires, interviews and/or focus groups.