Fun for All: 8th InternationalConference on Video Game Translation and Accessibility

Game Localisation and Accessibility in the Age of Machine Translation and AI


28th and 29th January 2027
TransMedia Catalonia Research Group

Theme of the conference

The video game industry has become a worldwide phenomenon, generating millions in revenue every year. Video games are increasingly becoming more elaborate and sophisticated, with advanced graphics and intricate story lines, and developers and publishers need to reach the widest possible audience in order to maximise their return on investment. Translating games into other languages and designing games that can be played for a wide spectrum of players, regardless of their ability, are two obvious ways to contribute to increasing the audience for the game industry. In addition, games are increasingly being used for “serious” purposes beyond entertainment, such as education, and such games should also be designed inclusively, to facilitate access to them by all types of players.

Over time, localisation and accessibility have evolved from late-stage adaptations into integral components of design, user experience, and player engagement. They influence narrative construction, interface design, gameplay communication, and live-service interaction with communities.

We currently operate in an age marked by the widespread availability of machine translation, generative AI, and automated communication technologies. These developments are reshaping parts of localisation workflows and accessibility provision, enabling large-scale multilingual releases, new assistive modalities, and hybrid human-machine production environments. At the same time, many long-standing practices, such as transcreation, cultural adaptation, co-creation, player-centred accessibility, and community participatio, remain central to how games are made playable and meaningful.

The Fun for All: 8th International Conference on Game Localisation and Accessibility in the Age of Machine Translation and AI invites contributions that examine localisation and accessibility as evolving communicative practices shaped by design decisions, cultural negotiation, player diversity, and technological mediation. While the conference acknowledges the growing role of automation and AI, submissions addressing any theoretical, empirical, or professional aspect of game localisation and accessibility are equally welcome.

The successful previous editions of the Fun for All: International Conference on Translation and Accessibility in Video Games, held at the Universitat Autònoma de Barcelona in 2010, 2012, 2014,  2016, 2018, 2023 and 2025 have become a meeting point for academic and professionals working in the game industry and the game localisation industry, as well as students and translators interested in this field

The 8th edition of the Fun for All Conference aims to continue fostering the interdisciplinary debate in these fields, to consolidate them as academic areas of research and to contribute to the development of best practices.

Suggested topics

The Fun for All: 8th International Conference on Game Translation and Accessibility – New Trends and Future Challenges will cover the following topics. Proposals about related topics are also welcome: 

  • Game accessibility
  • Dubbing and subtitling in games
  • Audio description in video games
  • Inclusive design
  • Techology in game localisation
  • Machine Translation, AI and Automation
  • Standardisation and quality issues
  • The future of the localisation industry
  • Cultural adaptation in games
  • Transcreation
  • Humour in games
  • Localization of online, mobile phone and tablet games, social games
  • Localization of indie games
  • Localization of serious games
  • Video game fan translation
  • Crowdsourcing
  • Gender perspective in game localisation
  • Video games and Translation Studies
  • The language of gaming
  • Reception studies
  • Training in game localisation/accessibility
  • Collaboration between academia and the industry
  • Interdisciplinary perspectives (Translation Studies, Game Studies, Human Computer Interaction, Accessibility Studies) 

Important deadlines

Abstract submission: until 20th September 2026

Notification of acceptance/rejection: until 6th November 2026

Early bird registration: until 20th November 2026

Standard registration: until 4nd January 2027

Conference: 28th-29th January 2027

Acknowledgements

This conference is part of TransMedia Catalonia research group activities.


FUN4ALL is also part of AccessCat activities. AccessCat is the Catalan Accessibility Network funded by the Department of Research of the Catalan Government (2025XARDI0001).